Posts

Showing posts with the label Platformer

Review: Ratchet & Clank (2016)

“ Ratchet & Clank ” released in 2016 is a PS4 “reimagining” of the original “ Ratchet & Clank ” released on PS2 in 2002. Serving as “the game, based on the movie, based on the game,” is Ratchet & Clank (2016) a solid addition to the series , or a shameless ploy to milk more money from the series in the wake of the movie? Story - 9/10 The story of Ratchet & Clank works surprisingly well, with how it is framed as a recollection from the present. I wasn’t a huge fan of one significant deviation from the story of the original (something I won’t spoil for those who haven’t played it), but the story does stand on its own very well. Recurring characters of the series stay true to their personalities, while still managing to seem fresh and interesting. Long time fans will appreciate cameos and nods, but new players aren’t bombarded with jokes that they don’t understand. The balance of old and new is near perfect. As the series has progressed, Insomniac Games has done ...

The Moral Dilemma of Save States in Emulators

Image
I recently installed a Super Nintendo Entertainment System (SNES) emulator on my phone, and I’ve struggled a lot with the ethics of using save states. Previously, I used a Game Boy emulator , but save states were a paid feature and I just ignored them completely. When I got the SNES emulator , I didn’t even bother looking. I was so accustomed to *not* using save states, I didn’t care if they were even available. The actual games didn’t have save states, so avoiding them is more true to the original experience. For a while, I stuck with strictly RPGs. Touchscreen controls aren’t responsive or reliable enough to play platformers and adventure games proficiently, but they do alright for slower paced games. When a coworker sold me his SteelSeries Free controller , I decided to test it out on Donkey Kong Country 2. DKC2 was probably my favorite platformer on the SNES, and I hadn’t played it for years. Fortunately, the controller worked well for the game, and I decided to continu...